As part of the Archinect In-Depth: Visualization series, writer Niall Patrick Walsh revisits the origins of Moshe Safdie's Habitat '67 and the second life that the project was given through Project Hillside in Unreal Engine.
Senior Partner Jaron Lubin assisted in the retelling of Project Hillside's creation.
“The early stages were exactly the same as a conceptual project. Moshe and I would sit with the team and serve as critics, giving prompts to figure out what the appropriate design would be. When we showed [Moshe] the first cut of the film, he got emotional. He said it was exactly how he had imagined the project. It was like we gave him a gift. It was really a wonderful day.”
— Jaron Lubin
The full article is available on Archinect or via PDF Download.